Frenzy

Details

  • Genre: Action, PVP, Multiplayer
  • Platform: PC
  • Engine: Unity
  • Language: C#
  • Date: 2024
  • Duration: 1 Week

Contribution

This game was made in a short period of time as an exercise for further improving on using Netcode for GameObjects (NGO) while also learning to use Relay for making online multiplayer games. The game is very simple mechanically with most complexity going into making a game that can work in either LAN or Online multiplayer depending on player choice. The game also uses a lobby system were players can join each other by exchanging a join code. In LAN, this is done by encrypting the IP address of the host into a random code while in Online, the join code distributed by Relay is used instead. This project was made in tandem with Iris which is another networking related project I worked on.

Description


2D LAN/Online multiplayer game where each player takes control of a rival mafia boss. Each player can collect money scattered around the map or fight and rob the other player of all their money. The player with the highest amount of money wins.