Details
Contribution
This game is part 4 of 4 of the experimental game design prototype series where each week we make a new game around a new theme. This week's theme is irrational behavior. This was primarily an exercise on narrative driven design and character writing. This was a learning experience on a new method of designing games. The process starts by creating and writing a character using the character diamond and designing everything else in the game based off the traits of the character.
You fell into a mine by accident and your goal is to climb back out. You are brave and resourceful but will panic if you're stuck in a claustrophobic location for too long, and will not enter any dark areas no matter what.