Aphelion

Details

  • Genre: VR Puzzle Game
  • Platform: Oculus Quest 2
  • Engine: Unreal Engine 4
  • Language: Blueprints
  • Group Size: 6 Members
  • Date: 2022
  • Duration: 10 Weeks
  • Roles: Lead Programmer, Game Designer, Product Owner

Contribution

I pitched the original concept of the game alongside a design document and a prototype. I managed to assemble a group and worked mostly as a lead programmer and a game designer. As a programmer, I built the VR Interaction System which entails grabbing items, rotating them, scaling them and throwing them in VR. I also worked on the Dialogue System, HUD, Inventory and the energy and mass abilities in the game. I actively worked as well as on designing the core systems of the game, primarily the core gameplay mechanics and the puzzles of the game. 

Description


You are the last human alive on an abandoned space station named Aphelion with only an AI companion to guide you. Armed with a pair of manipulation gloves, you will have to manipulate the scale and energy of objects to solve puzzles and make your way around Aphelion to escape its certain destruction.